[Infos 1.0] 1ère mise à jour (b312|b313 hotfix) de la version expérimentale.

Salutations survivants !

Une première mise à jour (b312 et b313 hotfix) de la version 1.0 expérimentale de 7DaysToDie a eut lieu ce mardi 2 juillet 2024 et elle comprend les éléments suivants :

Vous pouvez également consulter ces informations directement sur Steam : Cliquez ICI

Correction de bugs apportés par la MAJ B313 hotfix:

Fixed
-Client Argument Null Exception on loot bag drop
-Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly
-Wrong operation used in requirement for lockpick magazine boost
-UserIdentifier serialization support
-Hair Color should not default to green
Modifications apportée par la MAJ B312 :

Ajout :
-Hazmat zombie SFX
-Inventory UI Audio Grandpa’s Special Elixirs
-Inventory UI Audio Knuckles
-Inventory UI Audio Wraps
-Inventory UI Audio Medical Items
-Set of small POI terrain parts
-rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
-Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
-Allow manual line breaks with « \n » in ServerDescription
-Added a sidewalk part for store_hardware_01 in navezgane
-The Fun Pimps song while showing credits
-All languages for new entries and updates
-New hair colors and fixes
-Info about allowed characters in serverconfig.xml comment for GameName
-Inventory UI Audio Drinks

Modifications :
-Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
-Updated bicycle slide and bounce sounds
-Changed ShowQuestClearCount to 3 on base_military_01
-Increased the HP of player coolers
-Updated flags, tags, harvest, xp, and max health of Dire Wolves
-Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
-Updated several entity groups to include Dire Wolves
-Hordestone now adds more zombies per party member
-Dire Wolf behaves like a zombie
-QA issues addressed
-All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
-Removed required held item from harvest challenges
-Tagged more harvestable props for some harvest challenges
-Reduced the tracking distance for some harvest challenges
-Updated tag for lock pick loot boost from Lock Picking perk
-Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
-Updated explosion radius stat displays for grenades and other throwables
-Harvest Challenge short descriptions to match updated parameters
-Harvest Rotted Meat Challenge description to match updated parameters
-Updated descriptions for Hordestone Twitch Game Events
-Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
-Updated localization for dew collector description
-Iron storage crate texture balance for low light levels
-Ingame texture balance
-Updated archetypes.xml with the new hair color swatches
-Lock Pick perk level 1 no longer has a lockpick loot bonus
-Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
-Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
-Updated localization for modArmorTreasureHunterDesc to reflect values in xml
-Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
-Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
-Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
-Updated localization for plating mods to reflect installation changes
-Updated Boomstick perk long descriptions with missing loot bonus verbiage
-Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
-Splints now scrap for cloth instead of wood
-Moved store_hardware_01 to countrytown, with necessary driveway parts
-rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved

Corrections de bug :
-Inventory window is accessible for dropped loot bags that have disappeared
-Failing Steam Group validation can lock up the login process
-Navezgane blem in road
-Soft lock when joining multiplayer game from launch intent and then declining EULA
-Changing display settings messes with UI sizing
-Added workarounds and fixes for several POI reset issues
-Bicycle could play slide sound from forward motion when not sliding
-Vehicles would often not play slide sound from braking
-Game crash related to EOS_Achievements_UnlockedAchievement_Release
-Rolling NRE spam if upgrading block as zombie breaks it
-base_military_01 infestation chest & missing texture
-downtown_filler_07 QA issues addressed
-Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
-Errant challenge hint for Place Door Challenge
-Wrong challenge hint for Place Land Claim Challenge
-Effects Textures do not refresh after quality settings change
-Hordestones do not respawn correctly
-Fixed Minifills should now use cylinders and spheres
-Pressing W to remove an armor piece doesn’t update the character
-Damage from clients does not trigger the hordestone spawning
-Vehicle, drone and turret placement could duplicate them
-Light Array exception in chunk generation
-Equipment Stack calling slot change twice when handling move to preferred location
-Trader protection was removed for clients without data
-#rename_signs no longer worked with the new player containers
-Twitch GameEvent block buffs now give credit for kills correctly
-Electrical items that contain inventory lose all inventory on breakdown
-BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
-Consumables exploit using a charged bow
-The grenade pin reappears in grenade after it has been tossed
-Chunk Persistence tooltip localization inconsistency
-Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
-Fixed terrain density issue on rwg_tile_rural_corner_02
-Fixed nonclimbable rope in abandoned_house_07
-Store_gun_01 missed trigger volume
-Formatting on campfire placement challenge
-Picking up forge leaves behind unit_ resources
-Conditional evaluation in XUi XMLs
-ServerDescriptions were escaping BB codes
-Stuck toolbelt tooltip
-Unable to filter for XP only death penalty in server browser

Sources : Steam | Twitter Officiel

Retrouvez toutes les informations sur la 1.0 sur la page suivante :



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Publié le 3 juillet 2024 par Mysteris
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