[Infos 1.0] 1ère mise à jour (b312|b313 hotfix) de la version expérimentale.
Salutations survivants !
Une première mise à jour (b312 et b313 hotfix) de la version 1.0 expérimentale de 7DaysToDie a eut lieu ce mardi 2 juillet 2024 et elle comprend les éléments suivants :
Vous pouvez également consulter ces informations directement sur Steam : Cliquez ICI
Correction de bugs apportés par la MAJ B313 hotfix: Fixed -Client Argument Null Exception on loot bag drop -Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly -Wrong operation used in requirement for lockpick magazine boost -UserIdentifier serialization support -Hair Color should not default to green |
Modifications apportée par la MAJ B312 : Ajout : -Hazmat zombie SFX -Inventory UI Audio Grandpa’s Special Elixirs -Inventory UI Audio Knuckles -Inventory UI Audio Wraps -Inventory UI Audio Medical Items -Set of small POI terrain parts -rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b -Scout zombies can now spawn one or two and will be feral or radiated at higher game stages -Allow manual line breaks with « \n » in ServerDescription -Added a sidewalk part for store_hardware_01 in navezgane -The Fun Pimps song while showing credits -All languages for new entries and updates -New hair colors and fixes -Info about allowed characters in serverconfig.xml comment for GameName -Inventory UI Audio Drinks Modifications : -Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit -Updated bicycle slide and bounce sounds -Changed ShowQuestClearCount to 3 on base_military_01 -Increased the HP of player coolers -Updated flags, tags, harvest, xp, and max health of Dire Wolves -Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf -Updated several entity groups to include Dire Wolves -Hordestone now adds more zombies per party member -Dire Wolf behaves like a zombie -QA issues addressed -All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts -Removed required held item from harvest challenges -Tagged more harvestable props for some harvest challenges -Reduced the tracking distance for some harvest challenges -Updated tag for lock pick loot boost from Lock Picking perk -Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting -Updated explosion radius stat displays for grenades and other throwables -Harvest Challenge short descriptions to match updated parameters -Harvest Rotted Meat Challenge description to match updated parameters -Updated descriptions for Hordestone Twitch Game Events -Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type -Updated localization for dew collector description -Iron storage crate texture balance for low light levels -Ingame texture balance -Updated archetypes.xml with the new hair color swatches -Lock Pick perk level 1 no longer has a lockpick loot bonus -Lock Pick perk level 2 now gives 1 extra lockpick when found in loot -Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot -Updated localization for modArmorTreasureHunterDesc to reflect values in xml -Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues -Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues -Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues -Updated localization for plating mods to reflect installation changes -Updated Boomstick perk long descriptions with missing loot bonus verbiage -Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape -Splints now scrap for cloth instead of wood -Moved store_hardware_01 to countrytown, with necessary driveway parts -rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved Corrections de bug : -Inventory window is accessible for dropped loot bags that have disappeared -Failing Steam Group validation can lock up the login process -Navezgane blem in road -Soft lock when joining multiplayer game from launch intent and then declining EULA -Changing display settings messes with UI sizing -Added workarounds and fixes for several POI reset issues -Bicycle could play slide sound from forward motion when not sliding -Vehicles would often not play slide sound from braking -Game crash related to EOS_Achievements_UnlockedAchievement_Release -Rolling NRE spam if upgrading block as zombie breaks it -base_military_01 infestation chest & missing texture -downtown_filler_07 QA issues addressed -Fixed the ability to get incomplete quest on base_military_01 from bypassing switches -Errant challenge hint for Place Door Challenge -Wrong challenge hint for Place Land Claim Challenge -Effects Textures do not refresh after quality settings change -Hordestones do not respawn correctly -Fixed Minifills should now use cylinders and spheres -Pressing W to remove an armor piece doesn’t update the character -Damage from clients does not trigger the hordestone spawning -Vehicle, drone and turret placement could duplicate them -Light Array exception in chunk generation -Equipment Stack calling slot change twice when handling move to preferred location -Trader protection was removed for clients without data -#rename_signs no longer worked with the new player containers -Twitch GameEvent block buffs now give credit for kills correctly -Electrical items that contain inventory lose all inventory on breakdown -BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts -Consumables exploit using a charged bow -The grenade pin reappears in grenade after it has been tossed -Chunk Persistence tooltip localization inconsistency -Fixed terrain blending with flat ground in rwg_tile_rural_corner_02 -Fixed terrain density issue on rwg_tile_rural_corner_02 -Fixed nonclimbable rope in abandoned_house_07 -Store_gun_01 missed trigger volume -Formatting on campfire placement challenge -Picking up forge leaves behind unit_ resources -Conditional evaluation in XUi XMLs -ServerDescriptions were escaping BB codes -Stuck toolbelt tooltip -Unable to filter for XP only death penalty in server browser |
Sources : Steam | Twitter Officiel
Retrouvez toutes les informations sur la 1.0 sur la page suivante :
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